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GTA San Andreas object

genVEG_bushy object ID 825

procobjPlaced 4×
Object ID
825
Model name
genVEG_bushy
Texture file (TXD)
gta_proc_bigbush
Draw distance
59
Defined in
procobj.ide
Flags
8324
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(825, -1192.31, -2374.01, 17.98)
removeWorldModel(825, 10, -1192.31, -2374.01, 17.98) -- removes the one at Flint County
engineGetModelNameFromID(825) -- "genVEG_bushy" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1192.31, -2374.01, 17.98Flint CountyMap
-1185.35, -2374.2, 19.3Flint CountyMap
-1184.73, -2347.09, 18.45Flint CountyMap
-631.18, -2444.95, 330.52Back o Beyond, Flint CountyMap

Same texture file

1 other object use gta_proc_bigbush.

Where this comes from

Checked on 29 September 2026.