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GTA San Andreas object

vlla_innfnc2_lvs object ID 8429

vegasEPlaced 1×
Object ID
8429
Model name
vlla_innfnc2_lvs
Texture file (TXD)
vgs_shops
Draw distance
50
Defined in
vegasE.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8429, 2537.81, 1223.23, 12.33)
removeWorldModel(8429, 10, 2537.81, 1223.23, 12.33) -- removes the one at The Camel's Toe, Las Venturas
engineGetModelNameFromID(8429) -- "vlla_innfnc2_lvs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2537.81, 1223.23, 12.33The Camel's Toe, Las VenturasMap

Same texture file

10 other objects use vgs_shops.

Where this comes from

Checked on 29 September 2026.