GTA San Andreas object
vlla_innfnc2_lvs object ID 8429
vegasEPlaced 1×
- Object ID
- 8429
- Model name
vlla_innfnc2_lvs- Texture file (TXD)
vgs_shops- Draw distance
- 50
- Defined in
vegasE.ide- Flags
2097284- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(8429, 2537.81, 1223.23, 12.33)removeWorldModel(8429, 10, 2537.81, 1223.23, 12.33) -- removes the one at The Camel's Toe, Las VenturasengineGetModelNameFromID(8429) -- "vlla_innfnc2_lvs" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2537.81, 1223.23, 12.33 | The Camel's Toe, Las Venturas | Map |
Same texture file
10 other objects use vgs_shops.
- 8399nightclub01_lvs
- 8400nightclub02_lvs
- 8403shop03_lvs
- 8425villa_inn01_lvs
- 8426vlla_innfnc1_lvs
- 8427villa_inn03_lvs
- 8428villa_inn02_lvs
- 8430vlla_innfnc3_lvs
- 9162shop01_lvs
- 9163shop04_lvs
Object IDs 8000 to 8999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas vegasE.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.