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GTA San Andreas object

vgsEcoast07 object ID 8465

vegasEPlaced 1×
Object ID
8465
Model name
vgsEcoast07
Texture file (TXD)
vgsecoast
Draw distance
230
Defined in
vegasE.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8465, 2364.67, 683.2, -16.73)
removeWorldModel(8465, 10, 2364.67, 683.2, -16.73) -- removes the one at Rockshore West, Las Venturas
removeWorldModel(8744, 10, 2364.67, 683.2, -16.73) -- its far-away model lodEcoast07
engineGetModelNameFromID(8465) -- "vgsEcoast07" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2364.67, 683.2, -16.73Rockshore West, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

13 other objects use vgsecoast.

Where this comes from

Checked on 29 September 2026.