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GTA San Andreas object

VegasEroad071 object ID 8521

vegasEPlaced 1×
Object ID
8521
Model name
VegasEroad071
Texture file (TXD)
vgsehighways
Draw distance
230
Defined in
vegasE.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8521, 2372.84, 843.3, 6.52)
removeWorldModel(8521, 10, 2372.84, 843.3, 6.52) -- removes the one at Julius Thruway South, Las Venturas
removeWorldModel(8830, 10, 2372.84, 843.3, 6.52) -- its far-away model lodasEroad071
engineGetModelNameFromID(8521) -- "VegasEroad071" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2372.84, 843.3, 6.52Julius Thruway South, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

18 other objects use vgsehighways.

Where this comes from

Checked on 29 September 2026.