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GTA San Andreas object

genVEG_tallgrass12 object ID 856

procobjPlaced 2×
Object ID
856
Model name
genVEG_tallgrass12
Texture file (TXD)
gta_proc_ferns
Draw distance
59
Defined in
procobj.ide
Flags
8324
Placed in the world
2 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(856, -828.66, -2496.51, 82.65)
removeWorldModel(856, 10, -828.66, -2496.51, 82.65) -- removes the one at Back o Beyond, Flint County
engineGetModelNameFromID(856) -- "genVEG_tallgrass12" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-828.66, -2496.51, 82.65Back o Beyond, Flint CountyMap
-816.68, -2417.55, 77.37Back o Beyond, Flint CountyMap

Same texture file

5 other objects use gta_proc_ferns.

Where this comes from

Checked on 29 September 2026.