CITObject IDsCIT Tools

GTA San Andreas object

exclbrsign02_dy object ID 8621

vegasEShows at set hoursPlaced 1×
Object ID
8621
Model name
exclbrsign02_dy
Texture file (TXD)
excalibursign
Draw distance
80
Defined in
vegasE.ide
Flags
132
Shows
from 05:00 to 22:00 game time
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8621, 2107.59, 1003.06, 42.14)
removeWorldModel(8621, 10, 2107.59, 1003.06, 42.14) -- removes the one at Come-A-Lot, Las Venturas
engineGetModelNameFromID(8621) -- "exclbrsign02_dy" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2107.59, 1003.06, 42.14Come-A-Lot, Las VenturasMap

Same texture file

2 other objects use excalibursign.

Where this comes from

Checked on 29 September 2026.