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GTA San Andreas object

lodEbuild02_lvs object ID 8724

vegasEFar-away (LOD) modelPlaced 1×
Object ID
8724
Model name
lodEbuild02_lvs
Texture file (TXD)
vegaselod2
Draw distance
800
Defined in
vegasE.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8724, 2497.39, 1141.55, 17.1)
removeWorldModel(8724, 10, 2497.39, 1141.55, 17.1) -- removes the one at Come-A-Lot, Las Venturas
engineGetModelNameFromID(8724) -- "lodEbuild02_lvs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2497.39, 1141.55, 17.1Come-A-Lot, Las VenturasMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

151 other objects use vegaselod2.

Where this comes from

Checked on 29 September 2026.