CITObject IDsCIT Tools

GTA San Andreas object

vgsEstrphdge02 object ID 8826

vegasEPlaced 1×
Object ID
8826
Model name
vgsEstrphdge02
Texture file (TXD)
vgsestriphedge
Draw distance
117
Defined in
vegasE.ide
Flags
132
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8826, 2057.39, 1422.83, 10.53)
removeWorldModel(8826, 10, 2057.39, 1422.83, 10.53) -- removes the one at The Strip, Las Venturas
engineGetModelNameFromID(8826) -- "vgsEstrphdge02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2057.39, 1422.83, 10.53The Strip, Las VenturasMap

Same texture file

5 other objects use vgsestriphedge.

Where this comes from

Checked on 29 September 2026.