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GTA San Andreas object

pirtetrees03_lvS object ID 8837

vegasEPlaced 1×
Object ID
8837
Model name
pirtetrees03_lvS
Texture file (TXD)
vgsebushes
Draw distance
50
Defined in
vegasE.ide
Flags
132
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8837, 1959.55, 1573.11, 11.1)
removeWorldModel(8837, 10, 1959.55, 1573.11, 11.1) -- removes the one at Pirates in Men's Pants, Las Venturas
engineGetModelNameFromID(8837) -- "pirtetrees03_lvS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1959.55, 1573.11, 11.1Pirates in Men's Pants, Las VenturasMap

Same texture file

5 other objects use vgsebushes.

Where this comes from

Checked on 29 September 2026.