CITObject IDsCIT Tools

GTA San Andreas object

flamingrnd_lvs object ID 8845

vegasEPlaced 1×
Object ID
8845
Model name
flamingrnd_lvs
Texture file (TXD)
flmngoland
Draw distance
220
Defined in
vegasE.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8845, 1867.39, 1183.22, 11.1)
removeWorldModel(8845, 10, 1867.39, 1183.22, 11.1) -- removes the one at The Pink Swan, Las Venturas
removeWorldModel(8848, 10, 1867.39, 1183.22, 11.1) -- its far-away model lodmingrnd_lvs
engineGetModelNameFromID(8845) -- "flamingrnd_lvs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1867.39, 1183.22, 11.1The Pink Swan, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use flmngoland.

Where this comes from

Checked on 29 September 2026.