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GTA San Andreas object

vgsEcnstrct15 object ID 8876

vegasEShows at set hoursPlaced 1×
Object ID
8876
Model name
vgsEcnstrct15
Texture file (TXD)
buildingsitevge
Draw distance
110
Defined in
vegasE.ide
Flags
196
Shows
from 20:00 to 06:00 game time
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8876, 2660.76, 855.6, 16.2)
removeWorldModel(8876, 10, 2660.76, 855.6, 16.2) -- removes the one at Rockshore East, Las Venturas
engineGetModelNameFromID(8876) -- "vgsEcnstrct15" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2660.76, 855.6, 16.2Rockshore East, Las VenturasMap

Same texture file

9 other objects use buildingsitevge.

Where this comes from

Checked on 29 September 2026.