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GTA San Andreas object

searock06 object ID 896

procobjNot placed
Object ID
896
Model name
searock06
Texture file (TXD)
underwater
Draw distance
59
Defined in
procobj.ide
Flags
0
Placed in the world
0 times

MTA:SA code

Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.

local obj = createObject(896, x, y, z)
engineGetModelNameFromID(896) -- "searock06" (client side)

Same texture file

7 other objects use underwater.

Where this comes from

Checked on 29 September 2026.