CITObject IDsCIT Tools

GTA San Andreas object

lodEedge24 object ID 9012

vegasEFar-away (LOD) modelPlaced 1×
Object ID
9012
Model name
lodEedge24
Texture file (TXD)
vegaselod2
Draw distance
1500
Defined in
vegasE.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9012, 1797.39, 1133.21, 10.06)
removeWorldModel(9012, 10, 1797.39, 1133.21, 10.06) -- removes the one at Harry Gold Parkway, Las Venturas
engineGetModelNameFromID(9012) -- "lodEedge24" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1797.39, 1133.21, 10.06Harry Gold Parkway, Las VenturasMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

151 other objects use vegaselod2.

Where this comes from

Checked on 29 September 2026.