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GTA San Andreas object

vgsEland31_lvs object ID 9046

vegasEPlaced 1×
Object ID
9046
Model name
vgsEland31_lvs
Texture file (TXD)
vgseland03_lvs
Draw distance
140
Defined in
vegasE.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9046, 2117.84, 1683.08, 9.82)
removeWorldModel(9046, 10, 2117.84, 1683.08, 9.82) -- removes the one at Caligula's Palace, Las Venturas
removeWorldModel(9050, 10, 2117.84, 1683.08, 9.82) -- its far-away model lodEland31_lvs
engineGetModelNameFromID(9046) -- "vgsEland31_lvs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2117.84, 1683.08, 9.82Caligula's Palace, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use vgseland03_lvs.

Where this comes from

Checked on 29 September 2026.