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GTA San Andreas object

chnatwnmll14_lvs object ID 9054

vegasEPlaced 1×
Object ID
9054
Model name
chnatwnmll14_lvs
Texture file (TXD)
chinatownmall
Draw distance
120
Defined in
vegasE.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9054, 2561.62, 1761.79, 19.74)
removeWorldModel(9054, 10, 2561.62, 1761.79, 19.74) -- removes the one at Pilgrim, Las Venturas
removeWorldModel(9058, 10, 2561.62, 1761.79, 19.74) -- its far-away model lodatwnmll14_lvs
engineGetModelNameFromID(9054) -- "chnatwnmll14_lvs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2561.62, 1761.79, 19.74Pilgrim, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

11 other objects use chinatownmall.

Where this comes from

Checked on 29 September 2026.