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GTA San Andreas object

vgbndfnce object ID 9113

vegasEPlaced 1×
Object ID
9113
Model name
vgbndfnce
Texture file (TXD)
vagabond
Draw distance
150
Defined in
vegasE.ide
Flags
132
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9113, 2486.71, 1426.66, 16.28)
removeWorldModel(9113, 10, 2486.71, 1426.66, 16.28) -- removes the one at Pilgrim, Las Venturas
engineGetModelNameFromID(9113) -- "vgbndfnce" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2486.71, 1426.66, 16.28Pilgrim, Las VenturasMap

Same texture file

3 other objects use vagabond.

Where this comes from

Checked on 29 September 2026.