CITObject IDsCIT Tools

GTA San Andreas object

Villa_SFN_CHRIS_02 object ID 9221

SFnPlaced 1×
Object ID
9221
Model name
Villa_SFN_CHRIS_02
Texture file (TXD)
sfn_apart02SFN
Draw distance
100
Defined in
SFn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9221, -2527.71, 2238.21, 6.27)
removeWorldModel(9221, 10, -2527.71, 2238.21, 6.27) -- removes the one at Bayside, Tierra Robada
removeWorldModel(9387, 10, -2527.71, 2238.21, 6.27) -- its far-away model LODla_SFN_CHRIS_02
engineGetModelNameFromID(9221) -- "Villa_SFN_CHRIS_02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2527.71, 2238.21, 6.27Bayside, Tierra RobadaMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

6 other objects use sfn_apart02SFN.

Where this comes from

Checked on 29 September 2026.