CITObject IDsCIT Tools

GTA San Andreas object

RACK2 object ID 925

propextPlaced 2×
Object ID
925
Model name
RACK2
Texture file (TXD)
crates_n_stuffext
Draw distance
30
Defined in
propext.ide
Flags
0
Placed in the world
2 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(925, 1082.49, 2089.32, 10.9)
removeWorldModel(925, 10, 1082.49, 2089.32, 10.9) -- removes the one at Whitewood Estates, Las Venturas
engineGetModelNameFromID(925) -- "RACK2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1082.49, 2089.32, 10.9Whitewood Estates, Las VenturasMap
1094.24, 2090.83, 15.41Whitewood Estates, Las VenturasMap

Same texture file

10 other objects use crates_n_stuffext.

Where this comes from

Checked on 29 September 2026.