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GTA San Andreas object

hrborbuild_SFN03 object ID 9260

SFnPlaced 1×
Object ID
9260
Model name
hrborbuild_SFN03
Texture file (TXD)
sfn_helipad
Draw distance
160
Defined in
SFn.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9260, -2291.61, 2311.53, 9.09)
removeWorldModel(9260, 10, -2291.61, 2311.53, 9.09) -- removes the one at Bayside Marina, Tierra Robada
removeWorldModel(9380, 10, -2291.61, 2311.53, 9.09) -- its far-away model LODorbuild_SFN03
engineGetModelNameFromID(9260) -- "hrborbuild_SFN03" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2291.61, 2311.53, 9.09Bayside Marina, Tierra RobadaMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use sfn_helipad.

Where this comes from

Checked on 29 September 2026.