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GTA San Andreas object

bigsfnlite02 object ID 9277

SFnPlaced 1×
Object ID
9277
Model name
bigsfnlite02
Texture file (TXD)
sfnlites
Draw distance
299
Defined in
SFn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9277, -2870.98, 2694.06, 275.68)
removeWorldModel(9277, 10, -2870.98, 2694.06, 275.68) -- removes the one at Tierra Robada
engineGetModelNameFromID(9277) -- "bigsfnlite02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2870.98, 2694.06, 275.68Tierra RobadaMap

Where this comes from

Checked on 29 September 2026.