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GTA San Andreas object

land2_sfN20 object ID 9289

SFnPlaced 1×
Object ID
9289
Model name
land2_sfN20
Texture file (TXD)
sfn_SFN
Draw distance
299
Defined in
SFn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9289, -2659.99, 2899.66, 10.94)
removeWorldModel(9289, 10, -2659.99, 2899.66, 10.94) -- removes the one at Tierra Robada
removeWorldModel(9454, 10, -2659.99, 2899.66, 10.94) -- its far-away model lod_land2_sfN20
engineGetModelNameFromID(9289) -- "land2_sfN20" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2659.99, 2899.66, 10.94Tierra RobadaMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

25 other objects use sfn_SFN.

Where this comes from

Checked on 29 September 2026.