CITObject IDsCIT Tools

GTA San Andreas object

land2_sfN08 object ID 9291

SFnPlaced 1×
Object ID
9291
Model name
land2_sfN08
Texture file (TXD)
sfn_SFN
Draw distance
299
Defined in
SFn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9291, -2273.78, 2909.66, -14.98)
removeWorldModel(9291, 10, -2273.78, 2909.66, -14.98) -- removes the one at Tierra Robada
removeWorldModel(9447, 10, -2273.78, 2909.66, -14.98) -- its far-away model lod_land2_sfN08
engineGetModelNameFromID(9291) -- "land2_sfN08" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2273.78, 2909.66, -14.98Tierra RobadaMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

25 other objects use sfn_SFN.

Where this comes from

Checked on 29 September 2026.