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GTA San Andreas object

garage_sfn01 object ID 9321

SFnPlaced 1×
Object ID
9321
Model name
garage_sfn01
Texture file (TXD)
NEWSTUFF_SFN
Draw distance
90
Defined in
SFn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9321, -2442.44, 2450.88, 14.14)
removeWorldModel(9321, 10, -2442.44, 2450.88, 14.14) -- removes the one at Bayside, Tierra Robada
engineGetModelNameFromID(9321) -- "garage_sfn01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2442.44, 2450.88, 14.14Bayside, Tierra RobadaMap

Same texture file

31 other objects use NEWSTUFF_SFN.

Where this comes from

Checked on 29 September 2026.