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GTA San Andreas object

SFN_hedge_cm_010 object ID 9335

SFnPlaced 1×
Object ID
9335
Model name
SFN_hedge_cm_010
Texture file (TXD)
stuff2_sfn
Draw distance
100
Defined in
SFn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9335, -2466.26, 2371.8, 10.2)
removeWorldModel(9335, 10, -2466.26, 2371.8, 10.2) -- removes the one at Bayside, Tierra Robada
engineGetModelNameFromID(9335) -- "SFN_hedge_cm_010" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2466.26, 2371.8, 10.2Bayside, Tierra RobadaMap

Same texture file

15 other objects use stuff2_sfn.

Where this comes from

Checked on 29 September 2026.