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GTA San Andreas object

land_SFN17a object ID 9353

SFnPlaced 1×
Object ID
9353
Model name
land_SFN17a
Texture file (TXD)
caravanprk_SFN
Draw distance
110
Defined in
SFn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9353, -2478.27, 2526.87, 18.01)
removeWorldModel(9353, 10, -2478.27, 2526.87, 18.01) -- removes the one at Bayside, Tierra Robada
removeWorldModel(9407, 10, -2478.27, 2526.87, 18.01) -- its far-away model LODd_SFN17a
engineGetModelNameFromID(9353) -- "land_SFN17a" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2478.27, 2526.87, 18.01Bayside, Tierra RobadaMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use caravanprk_SFN.

Where this comes from

Checked on 29 September 2026.