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GTA San Andreas object

CJ_DF_UNIT object ID 939

propextPlaced 4×
Object ID
939
Model name
CJ_DF_UNIT
Texture file (TXD)
CJ_DFext
Draw distance
50
Defined in
propext.ide
Flags
0
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(939, -2179.34, -239.09, 37.96)
removeWorldModel(939, 10, -2179.34, -239.09, 37.96) -- removes the one at Doherty, San Fierro
engineGetModelNameFromID(939) -- "CJ_DF_UNIT" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2179.34, -239.09, 37.96Doherty, San FierroMap
-2140.23, -237.51, 37.96Doherty, San FierroMap
1062.42, 2093.16, 12.27Whitewood Estates, Las VenturasMap
1064.22, 2099.28, 12.27Whitewood Estates, Las VenturasMap

Same texture file

7 other objects use CJ_DFext.

Where this comes from

Checked on 29 September 2026.