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GTA San Andreas object

LOD_STAIRS_bit object ID 9421

SFnFar-away (LOD) modelPlaced 1×
Object ID
9421
Model name
LOD_STAIRS_bit
Texture file (TXD)
LODtnsfn
Draw distance
800
Defined in
SFn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9421, -2592.34, 2246.07, 3.98)
removeWorldModel(9421, 10, -2592.34, 2246.07, 3.98) -- removes the one at Bayside, Tierra Robada
engineGetModelNameFromID(9421) -- "LOD_STAIRS_bit" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2592.34, 2246.07, 3.98Bayside, Tierra RobadaMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

107 other objects use LODtnsfn.

Where this comes from

Checked on 29 September 2026.