CITObject IDsCIT Tools

GTA San Andreas object

sbedsfn3_SFN object ID 9440

SFnPlaced 1×
Object ID
9440
Model name
sbedsfn3_SFN
Texture file (TXD)
sbedsfn_SFN
Draw distance
150
Defined in
SFn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9440, -2741.9, 2913.85, -64.48)
removeWorldModel(9440, 10, -2741.9, 2913.85, -64.48) -- removes the one at Tierra Robada
removeWorldModel(9443, 10, -2741.9, 2913.85, -64.48) -- its far-away model LODdsfn3_SFN
engineGetModelNameFromID(9440) -- "sbedsfn3_SFN" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2741.9, 2913.85, -64.48Tierra RobadaMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use sbedsfn_SFN.

Where this comes from

Checked on 29 September 2026.