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GTA San Andreas object

bigboxtmp07 object ID 9511

SFwPlaced 1×
Object ID
9511
Model name
bigboxtmp07
Texture file (TXD)
boxybld2_sfw
Draw distance
150
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9511, -2678.79, 876.71, 73.97)
removeWorldModel(9511, 10, -2678.79, 876.71, 73.97) -- removes the one at Paradiso, San Fierro
removeWorldModel(9669, 10, -2678.79, 876.71, 73.97) -- its far-away model LODboxtmp07
engineGetModelNameFromID(9511) -- "bigboxtmp07" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2678.79, 876.71, 73.97Paradiso, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

5 other objects use boxybld2_sfw.

Where this comes from

Checked on 29 September 2026.