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GTA San Andreas object

bigboxtmp1 object ID 9513

SFwPlaced 1×
Object ID
9513
Model name
bigboxtmp1
Texture file (TXD)
boxybld_sfw
Draw distance
100
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9513, -2642.77, 823.92, 53.73)
removeWorldModel(9513, 10, -2642.77, 823.92, 53.73) -- removes the one at Paradiso, San Fierro
removeWorldModel(9674, 10, -2642.77, 823.92, 53.73) -- its far-away model LODboxtmp1
engineGetModelNameFromID(9513) -- "bigboxtmp1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2642.77, 823.92, 53.73Paradiso, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

20 other objects use boxybld_sfw.

Where this comes from

Checked on 29 September 2026.