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GTA San Andreas object

temp_SFW35 object ID 9582

SFwPlaced 1×
Object ID
9582
Model name
temp_SFW35
Texture file (TXD)
fort_sfw
Draw distance
180
Defined in
SFw.ide
Flags
2097152
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9582, -2657.92, 1409.71, 14.83)
removeWorldModel(9582, 10, -2657.92, 1409.71, 14.83) -- removes the one at Battery Point, San Fierro
removeWorldModel(9755, 10, -2657.92, 1409.71, 14.83) -- its far-away model LODp_SFW35
engineGetModelNameFromID(9582) -- "temp_SFW35" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2657.92, 1409.71, 14.83Battery Point, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Where this comes from

Checked on 29 September 2026.