CITObject IDsCIT Tools

GTA San Andreas object

frght_BOXES08 object ID 9589

SFwPlaced 1×
Object ID
9589
Model name
frght_BOXES08
Texture file (TXD)
bigshap_sfw
Draw distance
250
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9589, -2389.4, 1544.88, 4.03)
removeWorldModel(9589, 10, -2389.4, 1544.88, 4.03) -- removes the one at San Fierro Bay, San Fierro
engineGetModelNameFromID(9589) -- "frght_BOXES08" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2389.4, 1544.88, 4.03San Fierro Bay, San FierroMap

Same texture file

10 other objects use bigshap_sfw.

Where this comes from

Checked on 29 September 2026.