GTA San Andreas object
CJ_ARM_CRATE object ID 960
propextPlaced 57×
- Object ID
- 960
- Model name
CJ_ARM_CRATE- Texture file (TXD)
CJ_CRATE_WILL- Draw distance
- 30
- Defined in
propext.ide- Flags
0- Placed in the world
- 57 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(960, 2551.58, 2835.94, 10.2)removeWorldModel(960, 10, 2551.58, 2835.94, 10.2) -- removes the one at K.A.C.C. Military Fuels, Las VenturasengineGetModelNameFromID(960) -- "CJ_ARM_CRATE" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2551.58, 2835.94, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2553.16, 2834.72, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2554.52, 2834.73, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2555.82, 2835.95, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2555.87, 2834.72, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2556.14, 2838.57, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2556.37, 2837.24, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2557.23, 2834.72, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2558.07, 2820.36, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2561.07, 2840.33, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2561.34, 2838.92, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2561.38, 2837.55, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2562.78, 2837.48, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2563.14, 2809.08, 10.23 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2563.27, 2837.02, 11.16 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2563.91, 2836.64, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2564.49, 2809.09, 10.23 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2564.66, 2824.01, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2564.91, 2823.65, 11.16 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2564.99, 2822.75, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2565.6, 2820.48, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2565.81, 2809.08, 10.23 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2566.06, 2807.77, 10.23 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2566.13, 2822.04, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
| 2566.45, 2819.55, 10.2 | K.A.C.C. Military Fuels, Las Venturas | Map |
Showing 25 of 57 places.
Same texture file
2 other objects use CJ_CRATE_WILL.
Object IDs 0 to 999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas propext.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.