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GTA San Andreas object

LODight_box_SFW01 object ID 9621

SFwFar-away (LOD) modelPlaced 1×
Object ID
9621
Model name
LODight_box_SFW01
Texture file (TXD)
lod5sfw
Draw distance
800
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9621, -2401.14, 1544.94, 23.59)
removeWorldModel(9621, 10, -2401.14, 1544.94, 23.59) -- removes the one at San Fierro Bay, San Fierro
engineGetModelNameFromID(9621) -- "LODight_box_SFW01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2401.14, 1544.94, 23.59San Fierro Bay, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

28 other objects use lod5sfw.

Where this comes from

Checked on 29 September 2026.