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GTA San Andreas object

barrierturn object ID 968

barriersPlaced 4×
Object ID
968
Model name
barrierturn
Texture file (TXD)
CJ_BARR_SET_1
Draw distance
60
Defined in
barriers.ide
Flags
0
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(968, -2436.81, 495.47, 29.68)
removeWorldModel(968, 10, -2436.81, 495.47, 29.68) -- removes the one at Queens, San Fierro
engineGetModelNameFromID(968) -- "barrierturn" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2436.81, 495.47, 29.68Queens, San FierroMap
-1736.74, 31.88, 3.51Easter Basin, San FierroMap
-1676.23, 4.62, 3.24Easter Basin, San FierroMap
-1526.44, 481.38, 6.91Easter Basin, San FierroMap

Same texture file

2 other objects use CJ_BARR_SET_1.

Where this comes from

Checked on 29 September 2026.