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GTA San Andreas object

ggbrig_06_sfw object ID 9690

SFwPlaced 1×
Object ID
9690
Model name
ggbrig_06_sfw
Texture file (TXD)
goldengate_sfw
Draw distance
299
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9690, -2681.49, 1595.01, 109.44)
removeWorldModel(9690, 10, -2681.49, 1595.01, 109.44) -- removes the one at Gant Bridge, San Fierro
removeWorldModel(9686, 10, -2681.49, 1595.01, 109.44) -- its far-away model LODrig_06_sfw
engineGetModelNameFromID(9690) -- "ggbrig_06_sfw" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2681.49, 1595.01, 109.44Gant Bridge, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

8 other objects use goldengate_sfw.

Where this comes from

Checked on 29 September 2026.