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GTA San Andreas object

road_SFW27 object ID 9708

SFwPlaced 1×
Object ID
9708
Model name
road_SFW27
Texture file (TXD)
roadsfe
Draw distance
208
Defined in
SFw.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9708, -2530.77, 908.31, 61.34)
removeWorldModel(9708, 10, -2530.77, 908.31, 61.34) -- removes the one at Juniper Hill, San Fierro
removeWorldModel(9810, 10, -2530.77, 908.31, 61.34) -- its far-away model LODroads_sfw55
engineGetModelNameFromID(9708) -- "road_SFW27" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2530.77, 908.31, 61.34Juniper Hill, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

102 other objects use roadsfe.

Where this comes from

Checked on 29 September 2026.