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GTA San Andreas object

road_SFW32 object ID 9713

SFwPlaced 1×
Object ID
9713
Model name
road_SFW32
Texture file (TXD)
roadsfe
Draw distance
137
Defined in
SFw.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9713, -2606.7, 517.3, 13.54)
removeWorldModel(9713, 10, -2606.7, 517.3, 13.54) -- removes the one at Santa Flora, San Fierro
removeWorldModel(9801, 10, -2606.7, 517.3, 13.54) -- its far-away model LODroads_sfw47
engineGetModelNameFromID(9713) -- "road_SFW32" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2606.7, 517.3, 13.54Santa Flora, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

102 other objects use roadsfe.

Where this comes from

Checked on 29 September 2026.