CITObject IDsCIT Tools

GTA San Andreas object

newvic1_sfw69b object ID 9739

SFwPlaced 1×
Object ID
9739
Model name
newvic1_sfw69b
Texture file (TXD)
vict_sfw
Draw distance
150
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9739, -2361.58, 759.98, 48.3)
removeWorldModel(9739, 10, -2361.58, 759.98, 48.3) -- removes the one at Juniper Hill, San Fierro
removeWorldModel(9534, 10, -2361.58, 759.98, 48.3) -- its far-away model LODvic1_sfw69b
engineGetModelNameFromID(9739) -- "newvic1_sfw69b" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2361.58, 759.98, 48.3Juniper Hill, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

16 other objects use vict_sfw.

Where this comes from

Checked on 29 September 2026.