CITObject IDsCIT Tools

GTA San Andreas object

sfw_boxwest01 object ID 9749

SFwPlaced 1×
Object ID
9749
Model name
sfw_boxwest01
Texture file (TXD)
beachbx_sfw
Draw distance
100
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9749, -2887.69, 789.76, 36.61)
removeWorldModel(9749, 10, -2887.69, 789.76, 36.61) -- removes the one at Palisades, San Fierro
removeWorldModel(9855, 10, -2887.69, 789.76, 36.61) -- its far-away model lod_sfw_boxwest01
engineGetModelNameFromID(9749) -- "sfw_boxwest01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2887.69, 789.76, 36.61Palisades, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

11 other objects use beachbx_sfw.

Where this comes from

Checked on 29 September 2026.