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GTA San Andreas object

LODnel_sfw object ID 9772

SFwFar-away (LOD) modelPlaced 1×
Object ID
9772
Model name
LODnel_sfw
Texture file (TXD)
lod6sfw
Draw distance
800
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9772, -2319.05, 1068.63, 60.21)
removeWorldModel(9772, 10, -2319.05, 1068.63, 60.21) -- removes the one at Juniper Hollow, San Fierro
engineGetModelNameFromID(9772) -- "LODnel_sfw" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2319.05, 1068.63, 60.21Juniper Hollow, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

32 other objects use lod6sfw.

Where this comes from

Checked on 29 September 2026.