CITObject IDsCIT Tools

GTA San Andreas object

LODroads_sfw16 object ID 9774

SFwFar-away (LOD) modelPlaced 1×
Object ID
9774
Model name
LODroads_sfw16
Texture file (TXD)
lod7sfw
Draw distance
800
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9774, -2541.32, 566.55, 14.88)
removeWorldModel(9774, 10, -2541.32, 566.55, 14.88) -- removes the one at Santa Flora, San Fierro
engineGetModelNameFromID(9774) -- "LODroads_sfw16" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2541.32, 566.55, 14.88Santa Flora, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

25 other objects use lod7sfw.

Where this comes from

Checked on 29 September 2026.