CITObject IDsCIT Tools

GTA San Andreas object

sub_roadright object ID 978

barriersPlaced 5×
Object ID
978
Model name
sub_roadright
Texture file (TXD)
metalbarrier
Draw distance
100
Defined in
barriers.ide
Flags
2097152
Placed in the world
5 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(978, -1210.28, -24.26, 13.98)
removeWorldModel(978, 10, -1210.28, -24.26, 13.98) -- removes the one at Easter Bay Airport, Red County
engineGetModelNameFromID(978) -- "sub_roadright" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1210.28, -24.26, 13.98Easter Bay Airport, Red CountyMap
-1197.01, -10.98, 13.98Easter Bay Airport, Red CountyMap
-1183.73, 2.29, 13.98Easter Bay Airport, Red CountyMap
-1170.46, 15.56, 13.98Easter Bay Airport, Red CountyMap
-1157.19, 28.84, 13.98Easter Bay Airport, Red CountyMap

Same texture file

2 other objects use metalbarrier.

Where this comes from

Checked on 29 September 2026.