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GTA San Andreas object

LODrybit69_sfw object ID 9811

SFwFar-away (LOD) modelPlaced 1×
Object ID
9811
Model name
LODrybit69_sfw
Texture file (TXD)
lod4sfw
Draw distance
1500
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9811, -2787.45, 1335.8, -14.76)
removeWorldModel(9811, 10, -2787.45, 1335.8, -14.76) -- removes the one at Palisades, San Fierro
engineGetModelNameFromID(9811) -- "LODrybit69_sfw" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2787.45, 1335.8, -14.76Palisades, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

31 other objects use lod4sfw.

Where this comes from

Checked on 29 September 2026.