CITObject IDsCIT Tools

GTA San Andreas object

firscape_sfw03 object ID 9816

SFwPlaced 1×
Object ID
9816
Model name
firscape_sfw03
Texture file (TXD)
fescap_sfw
Draw distance
150
Defined in
SFw.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9816, -2492.73, 851.73, 65.37)
removeWorldModel(9816, 10, -2492.73, 851.73, 65.37) -- removes the one at Juniper Hill, San Fierro
engineGetModelNameFromID(9816) -- "firscape_sfw03" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2492.73, 851.73, 65.37Juniper Hill, San FierroMap

Same texture file

11 other objects use fescap_sfw.

Where this comes from

Checked on 29 September 2026.