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GTA San Andreas object

fenceshit object ID 982

barriersNot placed
Object ID
982
Model name
fenceshit
Texture file (TXD)
bar_chainlink
Draw distance
100
Defined in
barriers.ide
Flags
4
Placed in the world
0 times

MTA:SA code

Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.

local obj = createObject(982, x, y, z)
engineGetModelNameFromID(982) -- "fenceshit" (client side)

Same texture file

2 other objects use bar_chainlink.

Where this comes from

Checked on 29 September 2026.