CITObject IDsCIT Tools

GTA San Andreas object

gate_autoR object ID 985

barriersPlaced 1×
Object ID
985
Model name
gate_autoR
Texture file (TXD)
gategen
Draw distance
200
Defined in
barriers.ide
Flags
2097156
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(985, 2497.41, 2777.07, 11.53)
removeWorldModel(985, 10, 2497.41, 2777.07, 11.53) -- removes the one at Spinybed, Las Venturas
engineGetModelNameFromID(985) -- "gate_autoR" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2497.41, 2777.07, 11.53Spinybed, Las VenturasMap

Same texture file

1 other object use gategen.

Where this comes from

Checked on 29 September 2026.