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GTA San Andreas object

park2a_sfw object ID 9891

SFwPlaced 1×
Object ID
9891
Model name
park2a_sfw
Texture file (TXD)
park_sfw
Draw distance
150
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9891, -2777.23, 1076.53, 33.66)
removeWorldModel(9891, 10, -2777.23, 1076.53, 33.66) -- removes the one at Palisades, San Fierro
removeWorldModel(9892, 10, -2777.23, 1076.53, 33.66) -- its far-away model lod_park2a_sfw
engineGetModelNameFromID(9891) -- "park2a_sfw" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2777.23, 1076.53, 33.66Palisades, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

6 other objects use park_sfw.

Where this comes from

Checked on 29 September 2026.