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GTA San Andreas object

ferryshops1 object ID 9921

SFePlaced 1×
Object ID
9921
Model name
ferryshops1
Texture file (TXD)
smallertxd
Draw distance
120
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9921, -1621.55, 976.59, 27.27)
removeWorldModel(9921, 10, -1621.55, 976.59, 27.27) -- removes the one at Downtown, San Fierro
removeWorldModel(9942, 10, -1621.55, 976.59, 27.27) -- its far-away model LODA09
engineGetModelNameFromID(9921) -- "ferryshops1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1621.55, 976.59, 27.27Downtown, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

16 other objects use smallertxd.

Where this comes from

Checked on 29 September 2026.