CITObject IDsCIT Tools

GTA San Andreas object

LODolith_ground object ID 9935

SFeFar-away (LOD) modelPlaced 1×
Object ID
9935
Model name
LODolith_ground
Texture file (TXD)
lod5_sfe
Draw distance
1500
Defined in
SFe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9935, -1758.96, 789.8, 113.84)
removeWorldModel(9935, 10, -1758.96, 789.8, 113.84) -- removes the one at Financial, San Fierro
engineGetModelNameFromID(9935) -- "LODolith_ground" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1758.96, 789.8, 113.84Financial, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

7 other objects use lod5_sfe.

Where this comes from

Checked on 29 September 2026.